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GRAW 2 best settings so far for 8400M


Ex Bond

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If you navigate to C:\Users\Girard\AppData\Local\GRAW2\data\settings on Windows Vista if you have GRAW 2 installed, you will see a renderer_settings.xml file that controls the graphics settings of GRAW 2 in better detail. You can fine tune your graphics here disabling or enabling options. Heres what I use to get the best performance out of the 8400M:

<render_config>

<d3d_device

adapter = "NVIDIA GeForce 8400M GS"

adapter_num = "0"

driver = "nvd3dum.dll"

resolution = "1024 768"

windowed = "false"

refresh_rate = "60"

/>

<render_settings>

<variable name="adapter_num" value="0"/>

<variable name="anti_aliasing" value="edge_smooth"/>

<variable name="aspect_ratio" value="1.6"/>

<variable name="brightness" value="1"/>

<variable name="dynamic_lights" value="false"/>

<variable name="effect_quality" value="medium"/>

<variable name="environment_detail" value="1"/>

<variable name="max_anisotropy" value="16"/>

<variable name="post_effect_quality" value="high"/>

<variable name="shadow_map_size" value="0"/>

<variable name="shadow_quality" value="disabled"/>

<variable name="show_all_res" value="true"/>

<variable name="texture_quality" value="medium"/>

<variable name="texture_quality_backdrop" value="medium"/>

<variable name="texture_quality_buildings" value="high"/>

<variable name="texture_quality_buildings_bump" value="high"/>

<variable name="texture_quality_buildings_low" value="high"/>

<variable name="texture_quality_characters" value="high"/>

<variable name="texture_quality_default" value="medium"/>

<variable name="texture_quality_effects" value="high"/>

<variable name="texture_quality_ground" value="high"/>

<variable name="texture_quality_ground_bump" value="low"/>

<variable name="texture_quality_gui" value=""/>

<variable name="texture_quality_lightmaps" value="high"/>

<variable name="texture_quality_no_lod" value="high"/>

<variable name="texture_quality_plants" value="low"/>

<variable name="texture_quality_player_vehicles" value="low"/>

<variable name="texture_quality_props" value="high"/>

<variable name="texture_quality_props_bump" value="high"/>

<variable name="texture_quality_props_high" value="high"/>

<variable name="texture_quality_silhouettes" value="low"/>

<variable name="texture_quality_sky" value="low"/>

<variable name="texture_quality_vehicles" value="high"/>

<variable name="texture_quality_weapons" value="high"/>

<variable name="texture_quality_weapons_third" value="high"/>

</render_settings>

</render_config>

I have dynamic lights and shadows cut off and I have it in Anistropic 16x which strangely resulted in less lag than the others. I am running this on a T7500 Intel Centrino dual-core 2.2ghz with 2 GB DDR2 667mhz SODIMM RAM and the Nvidia GeForce 8400M GS. If I overclcok my machine to 520/530, I can run this with everything at least medium detail with 1280 x 768.

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ok i dunno what the f u're talking about. i've got a 8400m gt card (better then yours) and i used these settings and it still runs like crap. Either u don't know what video card u have or you've accidentally or not done some more enhancements with other programs, because 8400m gt and especially gs can't pull off such performances as you claim to have, PERIOD!

anyone can back me up on this one?

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Step the resolution down to 1024 x 768. Make sure dynamic lights and dynamic shadows are OFF as stated before. Also, if you make the effects quality Medium, you will notice some good framerate increases since it makes things less hazier so less to process. My mistake. But you need to stop being combative. Instead of pointing out problems, provide solutions.

Edited by Ex Bond
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