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v31.40 98/ME | ASUS


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drv_forceware.gif  nVIDIA ForceWare 31.40 for Windows 9x / ME

drv_inf.gifModded INF (NOT ready yet) | drv_3ds.gif3D Stereo Drivers | drv_quickstart.gifQuickstart Guide


 Operating System: Windows 9x / ME

 Driver Version: 31.40

 Driver Date: 2002-08-27 (YYYY-MM-DD)

 Driver Size: 4.8 MB

 Driver Released by: ASUS

 MS WHQL Certificate: False

 Setup Files Included: False(How to install)

 International Files: True

Comments


ASUS Stereoscopic Driver for Direct3D

-------------------------------------

Important notes before you start to play STEREO games:

1. You must select the following resolutions for stereoscopic modes.

640x480

800x600

960x720

1024x768 (16-bit color only)

How to adjust parameters of Direct3D VR

---------------------------------------

Depth - Increase it to make the scene look more depth. However,

large value could make eyes incomfortable because objects

are far separated.

Embossment - Increasing it could pull all objects out of monitor

screen more. You can set an appropriate value by adjusting

the "E" line on histogram chart of OSD.

Direction - This option is rarely adjusted because most games use "+"

as default. If you fail to adjust Embossment parameters to

make some objects out of screen and the other objects inside

screen simultaneously, try this option. Currently we find only

few games need to be adjusted to "-".(See scheme)

Foreground - The option is paired with Background option to "stretch"

histogram chart to scale your depth of 3D objects. Some games

only utilize a little range of Z to make bad stereoscopic

effect. Adjusting Foreground option to the Z value of objects

stretched toward 0.0.

Background - Same as foreground except that it sterecth the Z value of

objects toward 1.0.

Blind - If you see garbages on leftmost or rightmost side of screen,

increasing this value will clear them.

Tips:

1. Do not make 3D objects in games separated to much, especially near objects.

2. It is good to make some objects outside screen and the other ones inside

screen. And it is appropriate that the ratio of objects outside and inside

is 1:3 to 1:5.

3. For car racing games, you can adjust Embossment to make just your car out

of screen.

4. For first-person-shooting games, just make hand/weapon outside screen by

Embossment option.

OSD Histogram Chart

-------------------

0 1

| | * |

| | * |

| *| * * * |

| * ***| * * * * |

| * * * ***| ** ** * * |

+--------------+-------------------+

Z=0.0 E ^ Z=1.0

^ |

| Number of vertices on

Embossment this Z-value

You can know what Z range objects locate in and how they gather by this chart.

For example, if this chart is displayed on a car racing game, the vertices on

left side of E" line could be the model of you car and right side could be

the road, houses, the other cars or trees on the front of your car.

So, you can:

1. adjusting Embossment to move "E" line.

2. adjusting Foreground/Background will stretch the histogram to make objects more

"even distributed".

Release Notes

-------------------------------------

5.16:

1. New algorithm for stereoscopic computation.

2. New histogram chart in OSD for games utilizing Direct3D 6.0.

Notes/Known issues for specific games

-------------------------------------

Tomb Raider series:

1. Objects locate between 0.95 to 1.0. So you need to adjust Foregound to 95

or larger.

Beetle Crazy Cup

1. To play this game in stereoscopic mode, you need to set Direction to "-".

* The copyright of all listed games and their brand names belong to their

companies.

ASUS Extra Light Technology for Direct3D

-----------------------------------------------

ASUS Extra Light is very beneficial in D3D game. Users can use Extra Light to define an

additional spotlight with self-defined direction, size, color, and brightness. It makes

the 3D scene more bright, clear, and colorful. This technology enhances the color definition

in 3D games providing additional spotlight to the areas that gamers want to focus on.

1. Make sure that your applications must run under DirectX 7.0 or later.

2. Open the D3D On Screen Display(OSD)(you may use the defined hotkey), and then press

Page/UP or Page/DOWN to find Extra Light Setting Page.

How to adjust parameters of Extra Light Settings

-----------------------------------------------

Enable Light - When selected, this enables you to use ASUS Extra Light Technolohy.

Red Light - Increasing the red value of the additional spotlight.

Green Light - Increasing the green value of the additional spotlight.

Blue Light - Increasing the blue value of the additional spotlight.

Light Cone - Increasing the size of self-defined light cone of the additional spotlight.

Direction X - Controlling the horzontal direction of the additional spotlight.

Direction Y - Controlling the vertical direction of the additional spotlight.

ASUS D3D Games Limitations with VR enabled

-----------------------------------------------

1. Star War II Game : when users enter menu, the screen will shrink into the half size.

2. Rally Game : When playing this game, the screen will flick with VR enabled.


ASUS Stereoscopic Driver for OpenGL

------------------------------------

Important notes before you start to play STEREO games:

1. You must select higher resolutions for stereo modes. For example,

1280x960 -> 640x480 stereo mode

1280x1024 -> 640x480 stereo mode

1600x900 -> 800x600 stereo mode

1600x1200 -> 800x600 stereo mode

2048x1536 -> 1024x768 stereo mode (16-bit color only)

2. ViewAngle is the parameter for the feeling of depth.

The larger Embossment value will make objects run out of screen.

Release Notes

-------------------------------------

6.31 Beta 1:

* Fix "no stereo objects" bug when applications do not call glFrustum().

6.18 Beta 1:

* Modify the settings of NVIDIA registry when OpenGL VR can be turned on.

5.22 Beta 3:

* Fix crack bug in MDK2

3.66 Beta 1:

* Fix Quake3 bug in V3800

* Now support V3400/V3800 models

* Fix GPF issue after exiting specific applications

3.62 Beta 8:

* Fix wrong string on OSD

3.62 Beta 6:

* Add OpenGL OSD(On Screen Display) and update schemes for games.

* Fix switching mode issue.

3.62 Beta 5:

* Add Unreal/Unreal Tournament engine support.

3.62 Beta 4:

* Add Embossment support. You can see the objects go out of screen.

* Fix Half-Life back-to-menu issue.

3.62 Beta 2:

* First release and support Quake2/Quake3 engine games.

Notes/Known issues for specific games

-------------------------------------

Limitation for all applications:

1. If your application uses the characters composed of thin lines, the characters

could be fuzzy/unreadable when you turn on stereoscopic mode.

2. Currently ASUS AGP-V3400TNT user is recommended to use 1280x960/1280x1024 16-bit

color mode as stereoscopic mode due to less available video memory.

MDK 2:

Limitation

1. You must select either "Use block transfer" of Buffer flipping mode option

or "Always off" of Vertical sync option on the OpenGL page of display properties-

Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing

scene.

3D Pipes Screen Saver:

Limitation

1. There will be black screen when you set Pipe option to "Multiple".

Quake 2:

Limitation

1. You must select either "Use block transfer" of Buffer flipping mode option

or "Always off" of Vertical sync option on the OpenGL page of display properties-

Advanced-Advanced-OpenGL. Otherwise you will see flashing triangles on playing

scene.

Quake 3:

Limitaion

1. The model for player is showed once(on the image of one eye) when you enter

"Control" menu of Quake 3.

2. Note for V3400 users: Please select "Vertex" in Setup\System\Graphics\Lighting

option of Quake 3 menu for less texture usage.

Unreal Tourament:

1. Please select "Double" option in MENU "Options-Preferences-Video-Font Size"

Unreal:

Wheel of Time:

1. There are some garbage lines around the boundary of screen.

Half-Life:

SiN:

Heretic II:

No known issue.

85 ASUS subsys'd NVIDIA desktop GPUs supported.

Original INF only supports:

[DEV_0028&SUBSYS_02001043] ASUS AGP-V3800 SGRAM v31.40E
[DEV_0028&SUBSYS_02011043] ASUS AGP-V3800 SDRAM v31.40E
[DEV_0028&SUBSYS_02051043] ASUS PCI-V3800 v31.40E
[DEV_0028&SUBSYS_40001043] ASUS AGP-V3800PRO v31.40E
[DEV_0028&SUBSYS_40251043] ASUS AGP-V3800PRO SDRAM v31.40E
[DEV_0029&SUBSYS_02001043] ASUS AGP-V3800U SGRAM v31.40E
[DEV_0029&SUBSYS_02011043] ASUS AGP-V3800U SDRAM v31.40E
[DEV_0029&SUBSYS_02051043] ASUS PCI-V3800U v31.40E
[DEV_002D&SUBSYS_02001043] ASUS AGP-V3800M v31.40E
[DEV_002D&SUBSYS_02011043] ASUS AGP-V3800M SDRAM v31.40E
[DEV_002D&SUBSYS_40171043] ASUS AGP-V3800M TV v31.40E
[DEV_002D&SUBSYS_40331043] ASUS AGP-V3800M PURE v31.40E
[DEV_00A0&SUBSYS_80211043] ASUS CUA v31.40E
[DEV_0100&SUBSYS_02011043] ASUS AGP-V6600 SDRAM v31.40E
[DEV_0100&SUBSYS_40081043] ASUS AGP-V6600 SGRAM v31.40E
[DEV_0100&SUBSYS_40091043] ASUS AGP-V6600 PRO SDRAM v31.40E
[DEV_0100&SUBSYS_40351043] ASUS AGP-V6600MX v31.40E
[DEV_0101&SUBSYS_400A1043] ASUS AGP-V6800 DDR SGRAM v31.40E
[DEV_0101&SUBSYS_400B1043] ASUS AGP-V6800 DDR SDRAM v31.40E
[DEV_0101&SUBSYS_401E1043] ASUS AGP-V6800 DDR SGRAM/140A v31.40E
[DEV_0101&SUBSYS_40221043] ASUS AGP-V6800 DDR SGRAM/140H v31.40E
[DEV_0110&SUBSYS_40151043] ASUS AGP-V7100 SDRAM v31.40E
[DEV_0110&SUBSYS_401D1043] ASUS AGP-V7100 DVI SDRAM v31.40E
[DEV_0110&SUBSYS_40211043] ASUS AGP-V7100 Deluxe Combo v31.40E
[DEV_0110&SUBSYS_40311043] ASUS V7100PRO v31.40E
[DEV_0110&SUBSYS_403D1043] ASUS V7100PRO/SI416 v31.40E
[DEV_0110&SUBSYS_40411043] ASUS V7100PRO/SI232 v31.40E
[DEV_0110&SUBSYS_40511043] ASUS PCI-V7100PRO v31.40E
[DEV_0110&SUBSYS_40531043] ASUS PCI-V7100MAGIC v31.40E
[DEV_0110&SUBSYS_40551043] ASUS V7100 v31.40E
[DEV_0110&SUBSYS_40831043] ASUS V7100 PRO DDR v31.40E
[DEV_0111&SUBSYS_40391043] ASUS V7100MAGIC v31.40E
[DEV_0111&SUBSYS_406B1043] ASUS V7100 Series v31.40E
[DEV_0150&SUBSYS_400E1043] ASUS AGP-V7700 DDR SGRAM v31.40E
[DEV_0150&SUBSYS_40131043] ASUS AGP-V7700/64M v31.40E
[DEV_0150&SUBSYS_40161043] ASUS AGP-V7700 Pure/Deluxe v31.40E
[DEV_0150&SUBSYS_40231043] ASUS AGP-V7700Pro v31.40E
[DEV_0150&SUBSYS_40261043] ASUS AGP-V7700Pro Deluxe SGRAM v31.40E
[DEV_0150&SUBSYS_402B1043] ASUS AGP-V7700Pro Deluxe SDRAM v31.40E
[DEV_0151&SUBSYS_405F1043] ASUS V7700 Ti SDRAM v31.40E
[DEV_0151&SUBSYS_40601043] ASUS V7700 Ti SGRAM v31.40E
[DEV_0151&SUBSYS_40661043] ASUS V7700 Tivx SGRAM v31.40E
[DEV_0151&SUBSYS_40771043] ASUS V7700 Tivx SDRAM v31.40E
[DEV_0152&SUBSYS_40271043] ASUS AGP-V7700Ultra v31.40E
[DEV_0170&SUBSYS_80031043] ASUS V8170 v31.40E
[DEV_0170&SUBSYS_80171043] ASUS V8460 v31.40E
[DEV_0171&SUBSYS_80071043] ASUS V8170 v31.40E
[DEV_0171&SUBSYS_802B1043] ASUS V8170 v31.40E
[DEV_0171&SUBSYS_808B1043] ASUS V8170 MAGIC v31.40E
[DEV_0171&SUBSYS_809B1043] ASUS V8170 128M v31.40E
[DEV_0172&SUBSYS_80011043] ASUS V8170 v31.40E
[DEV_0172&SUBSYS_801B1043] ASUS V8170 v31.40E
[DEV_0172&SUBSYS_80271043] ASUS V8170 v31.40E
[DEV_0172&SUBSYS_805B1043] ASUS V8170 MAGIC v31.40E
[DEV_0172&SUBSYS_808B1043] ASUS V8170 MAGIC v31.40E
[DEV_0181&SUBSYS_80631043] ASUS V9180 v31.40E
[DEV_0181&SUBSYS_80831043] ASUS V9180 Video Suite v31.40E
[DEV_0181&SUBSYS_80931043] ASUS V9180 (TSOP) v31.40E
[DEV_0182&SUBSYS_806F1043] ASUS V9180 MAGIC v31.40E
[DEV_0183&SUBSYS_806F1043] ASUS V9180 MAGIC v31.40E
[DEV_0200&SUBSYS_402F1043] ASUS V8200 Series v31.40E
[DEV_0201&SUBSYS_40571043] ASUS V8200 Series v31.40E
[DEV_0201&SUBSYS_406F1043] ASUS V8200 Series v31.40E
[DEV_0202&SUBSYS_405B1043] ASUS V8200 Series v31.40E
[DEV_0202&SUBSYS_40671043] ASUS V8200 Series v31.40E
[DEV_0250&SUBSYS_800B1043] ASUS V8460 v31.40E
[DEV_0250&SUBSYS_80131043] ASUS V8460 v31.40E
[DEV_0250&SUBSYS_801F1043] ASUS V8460 v31.40E
[DEV_0251&SUBSYS_800F1043] ASUS V8440 v31.40E
[DEV_0251&SUBSYS_80231043] ASUS V8440 v31.40E
[DEV_0251&SUBSYS_802F1043] ASUS V8440 v31.40E
[DEV_0253&SUBSYS_803B1043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_803F1043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_80431043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_80471043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_804B1043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_804F1043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_80531043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_80571043] ASUS V8420 v31.40E
[DEV_0253&SUBSYS_80731043] ASUS V8420S v31.40E
[DEV_0253&SUBSYS_80871043] ASUS V8420 SE v31.40E
[DEV_0281&SUBSYS_807B1043] ASUS V9280 v31.40E
[DEV_0281&SUBSYS_807F1043] ASUS V9280 Deluxe v31.40E
[DEV_0281&SUBSYS_808F1043] ASUS V9280S v31.40E
[DEV_0281&SUBSYS_80971043] ASUS V9280 Video Suite v31.40E

Changelog/Release Notes


ISSUES RESOLVED

  • n/a

OPEN ISSUES

  • n/a

Documents


No documents.

Support


Notes


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LV2Go driver thread v1.6.0

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