Guest jobsSchmobs Posted June 25, 2008 Report Share Posted June 25, 2008 Hi all, I just got a brand new Gateway P-172S FX with a Geforce 8800M GTS. I'm using Maya 2008 and it's just running awful. I'm getting ~12 fps in the viewport with my models displayed as bounding boxes! I tried updating to 162.50 as the Autodesk site recommends it, but it won't support my card. I tried the hacked inf, but it still won't work. I'm on Vista 32, but would be willing to go back to XP to make this work. PLEASE help me! Quote Link to comment Share on other sites More sharing options...
Michael Marley Posted June 25, 2008 Report Share Posted June 25, 2008 You shouldn't need to do anything drastic like reinstalling the OS in order for this to work. Just install the drivers here using the modded INF, and you should be just fine. Quote Link to comment Share on other sites More sharing options...
Guest jobsSchmobs Posted June 25, 2008 Report Share Posted June 25, 2008 Thanks, giving it a try now, will post back. Quote Link to comment Share on other sites More sharing options...
Guest jobsSchmobs Posted June 26, 2008 Report Share Posted June 26, 2008 Well it works a little bit better, but not much. Maya is so finicky. Anyone else have any tips? Is it possible to softmod a 8800M GTS (laptop) to a quadro? Thank you again for your help Michael. Quote Link to comment Share on other sites More sharing options...
Guest jobsSchmobs Posted June 26, 2008 Report Share Posted June 26, 2008 Wow, this is odd. I installed RivaTuner to poke around a bit and found out that Maya doesn't seem to be using my graphics card at all. It should in the viewport. I went to the hardware monitor and saw no change when i tried to play my scene. Then I booted up a Call of Duty 4 demo and saw much more activity. Damn Maya. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Guest jobsSchmobs Posted June 26, 2008 Report Share Posted June 26, 2008 Sorry to triple post, but I just ran Cinebench10 and my score is pretty good, 4269 CB-GFX for the open-gl benchmark, yet my performance in maya (which uses open gl) is just about the same as that of my old laptop, which got a score of 1410 on the same test. I'll Paypal $50 to anyone who can fix my situation. It's just driving me crazy! Quote Link to comment Share on other sites More sharing options...
Michael Marley Posted June 26, 2008 Report Share Posted June 26, 2008 Try disabling PowerMizer on the Nvidia card. On Vista, this can be accomplished by ensuring that the following registry settings are set as follows (To find these keys, look in HKLM\System\CurrentControlSet\Control\Video. In this folder, you will find 4 subfolders with indecipherable hexadecimal names. In each of these folders, there will be 0000 and 0001 subfolders. Look in each of theses until you find the below keys.) And no, I do not want USD $50. PowerMizerEnable, 0 PowerSaverHsyncOn, 0 EnableCoreSlowdown, 0 EnableMClkSlowdown, 0 EnableNVClkSlowdown, 0 PerfLevelSrc, 0x2222 Quote Link to comment Share on other sites More sharing options...
Guest jobsSchmobs Posted June 26, 2008 Report Share Posted June 26, 2008 Thanks again Michael, I really appreciate your help. I tried that out but it didn't seem to have an effect. For kicks I decided to install a dual boot of XP on the laptop as well, and it has about the same response. I hope I didn't mess up and get a laptop with a card that Maya won't use properly. It's just so weird that even going to bounding bov view doesn't help the frame rate more than 1 or 2 frames. Is it possible that Maya is for some reason using just my cpu to render the viewport? (Core 2 Duo @ 2 GHz) Quote Link to comment Share on other sites More sharing options...
Michael Marley Posted June 26, 2008 Report Share Posted June 26, 2008 I don't know much about Maya, but I would assume that if your graphics card drivers are properly installed, then it would have no reason to use software rendering. Quote Link to comment Share on other sites More sharing options...
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