Guest cdahmedeh Posted August 10, 2008 Report Share Posted August 10, 2008 Hello, I am currently using a Dell XPS m1530. I've noticed that espicially in DirectDraw Games, I get Micro-Stutters when V-Sync enabled. Using Kega Fusion, I've discovered that the refresh rate is locked at 59.5. However, my refresh is really 60hz. I've decided to try an external display, the frame rate was at 60.0 and there were no stutters. Using the nVidia Custom Resolution utility, I've forced the refresh rate to 60.499 and Kega Fusion would show 59.9 FPS. The stutters happened less often but were still there. The stutters I'm talking about are micro-stutters. Dell XPS m1530 1680x1050 screen 8600m GT 256MB GDDR3 Drivers version 174.31. Finaly, I've noticed that using the Dell Official drivers always showed the same problem. However, when using drivers version 178 for example, the problem was much worse.. and the stutters happened almost every second. Anyone know what the solution is... and why dosen't the problem happen on a external display (tried it on two one Samsung Plasma TV (using VGA) and a Compal FM678 Monitor LCD) Thanks Quote Link to comment Share on other sites More sharing options...
Guest cdahmedeh Posted August 10, 2008 Report Share Posted August 10, 2008 I've did more testing to find out what could be causing the problem. It seems that nVidia is having a problem with the refresh rates and V-Sync... It always tries to set V-Sync to 0.5 FPS less than the refresh rate. So if the refresh rate is 60.5, V-Sync will be at 60... If refresh rate is at 59.5, V-Sync will be at 59.0.. ans so on.... For some reason... this problem occurs only on the laptop display. No problems on external displays..... Does anyone else have this problem ? Does anyone know what the fix is ? Quote Link to comment Share on other sites More sharing options...
Guest cdahmedeh Posted August 10, 2008 Report Share Posted August 10, 2008 Doing more trial and error, I've discovered that the problem has something to do with triple buffering. Certain programs that use DirectDraw allow you to turn off triple buffering. It solves the problem... and the frame rate is stuck at 60 fps instead of 59.5 fps. However, certain applications don't. Using a utility called D3DOverrider that comes with RivaTuner I was able to disable triple buffering. Only one problem, the effect of the application seems to be temporary. For example, in Kega Fusion, the application starts normally with 60.0 fps.. but after a while, it returns 59.5 fps and the stutters come back.... Quote Link to comment Share on other sites More sharing options...
Michael Marley Posted August 11, 2008 Report Share Posted August 11, 2008 What OS is your PC running? Quote Link to comment Share on other sites More sharing options...
Guest cdahmedeh Posted August 11, 2008 Report Share Posted August 11, 2008 XP SP2 Quote Link to comment Share on other sites More sharing options...
rolloLG Posted April 24, 2021 Report Share Posted April 24, 2021 HINT for Kega-Fusion: On modern Windows 10 systems (Win 10 20H2, NVidia 462.31+, G-sync) remember to force G-Sync OFF to finally remove annoying "hiccups" and stuttering in fullscreen. You can use NVidia Profile Inspector. Quote Link to comment Share on other sites More sharing options...
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