Troll2008 Posted March 17, 2009 Report Share Posted March 17, 2009 moved a lot of drivers, but did not solve the problem, I work in 3d max, maya, and while the screen flashes, and flies. reported a problem with OpenGL How do I fix it?, Please help! OS: Windows Vista x64 Quote Link to comment Share on other sites More sharing options...
Troll2008 Posted March 17, 2009 Author Report Share Posted March 17, 2009 SOSITI HUY Quote Link to comment Share on other sites More sharing options...
Guest Guest with a 8600M GS 512 Posted April 14, 2009 Report Share Posted April 14, 2009 I have the same problem with a 8600M GS 512Mb with OpenGL. I was directed here from TBP for the laptop drivers. I have a Acer Aspire 7520G laptop. I've tried Acer's own drivers and Nvidia's laptop drivers but neither work. The OpenGl viewer reported this: Renderer: GeForce 8600M GS/PCI/SSE2/3DNOW! Vendor: NVIDIA Corporation Memory: 512 MB Version: 2.1.2 Shading language version: 1.20 NVIDIA via Cg compiler Max texture size: 8192 x 8192 Max texture coordinates: 0 Max vertex texture image units: 0 Max texture image units: 0 Max geometry texture units: 0 Max anisotropic filtering value: 0 Max number of light sources: 8 Max viewport size: 8192 x 8192 Max uniform vertex components: 0 Max uniform fragment components: 0 Max geometry uniform components: 0 Max varying floats: 0 Max samples: 32 Max draw buffers: 0 Extensions: 19 GL_EXT_bgra GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (0 % - 0/21) v3.1 (0 % - 0/5) OpenGL driver version check (Current: 2.1.2, Latest known: 2.1.2): Latest version of display drivers found According the database, you are running the latest display drivers for your video card. No ICD registry entry The current OpenGL driver doesn't expose the SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers registry entry. Unable to detect the driver version, driver revision name and filename. No compiled vertex array support This may cause performance loss in some applications. No multitexturing support This may cause performance loss in some applications. No secondary color support Some applications may not render polygon highlights correctly. No S3TC compression support This may cause performance loss in some applications. No texture edge clamp support This feature adds clamping control to edge texel filtering. Some programs may not render textures correctly (black line on borders.) No vertex program support This feature enables vertex programming (equivalent to DX8 Vertex Shader.) Some current or future OpenGL programs may require this feature. No fragment program support This feature enables per pixel programming (equivalent to DX9 Pixel Shader.) Some current or future OpenGL programs may require this feature. No OpenGL Shading Language support This may break compatibility for applications using per pixel shading. No Frame buffer object support This may break compatibility for applications using render to texture functions. Few texture units found This may slow down some applications using fragment programs or extensive texture mapping. Extension verification: GL_ARB_color_buffer_float was not found, but has the entry point glClampColorARB ***SNIP - exceeds allowed lenght - the stuff here was basicly that stuff was not found but had entry point*** Any ideas what's causing it? Card doesn't support OpenGL? Corrupt drivers? Bad install of drivers? Quote Link to comment Share on other sites More sharing options...
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