trodas Posted October 8, 2009 Report Share Posted October 8, 2009 On old nVidia graphic cards, such as mine FX5600XT, there is a VERY strong font corruption in EA game NFS Porsche Unleashed, even the latest v3.5: Same problems with NFS Porsche Unleashed experienced a ATI users, however ATI quickly added DirectX settings to counter this problem: If you in Direct X compatibility settings _DISABLE_ the Alternate pixel center, the corruption goes away like a miracle on ATI cards. Now the question is - how to change this for nVidia drivers, so nVidia users can enjoy nice graphic once again in NFS PU? PS. one user suggested that "That and changing dx7a file with one from nfs:MCO, fixed up tha problems." http://www.motherboardpoint.com/showthread.php?p=322769#post322769 First at all, what is meant by the NFS:MCO (so I know where to get dx7a.dll to try) and second - will it fix this display corruption on nVidia card? The rendering dlls from NFS Motor City Online are there: http://rapidshare.com/files/203265129/DirectX_display_drivers_NFS_MCO.zip Just for information that this is not the way to correct the annoying problem. At least not for me, yet curiously the DX7 render file do work, when renamed, on the NFS Porsche Unleashed well. I already saw a patch to the dx7a.dll in order to let it show only 32bit resolutions, so users can choose higher resolutions before they run out of the list, but that it is. The patch is there: http://rapidshare.com/files/290300722/NFS_Porshe_Unleashed_32bit_resolution_patch.zip Much more interesting is the 2Ghz+ CPUs LOD patch - on faster CPU's the game textures go wrong, so, patched by GL1zdA! http://rapidshare.com/files/237327643/NFS_PU_porsche_patched.zip Yet still no solution for disabling the "alternate pixel center" on nVidia. Anyone? Quote Link to comment Share on other sites More sharing options...
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