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NVIDIA GeForce Game ready and Quadro driver 442.19


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Game Ready for Zombie Army: Dead War 4
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Zombie Army: Dead War 4. In addition, this release also provides optimal support for Apex Legends Season 4 and Metro Exodus: Sam’s Story.

Maximum Framerate
In the last Game Ready Driver, NVIDIA introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, they have incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps.


What’s New in Version 440 U5

  • Provides optimal support and bug fixes for the latest Studio applications including Redshift Renderer, Blackmagic DaVinci Resolve, Foundry MODO, and more.
  • Beginning with version 442.19, NVIDIA no longer provides Quadro drivers for Windows 7.
  • Application Profiles
    Added or updated the following application profiles.
    • Adobe (beta variants)
    • Siemens Star-CCM+ apps
    • Siemens Star-CCM+ VR apps
    • VRED - added VREDGo.exe to profile
    • Modo - updated 'Luxology Modo' app profile name to 'Foundry Modo'
    • Modo - enabled "Threaded Optimization"

Fixed Issues in Version 440 U5

  • [Quadro P1000][Notebook][OpenGL quad-buffered stereo]: The screen turns black after enabling quad-buffered stereo.
  • [Creo 6]: Models are not textured properly.
  • [Creo]: The driver crashes while drawing lines using glDrawArrays (GL_LINE_STRIP).
  • [Catia]: The system crashes {error 7 code 3) when using Vulkan-OpenGL interoperability.
  • [DaVinci Resolve Studio]: Shared memory of the non-Display GPU is not flushed when switching Resolve projects multiple times.
  • [Redshift][CUDA]: CUDA memory leak with cuMemHostAlloc/cuMemFreeHost occurs when there is more than one device/context active in the app.
  • [Modo]: The application crashes when monitors are connected to separate GPUs in a dual GPU system.
  • [Optix 6 Denoiser][HDR]: Artifacts appear in HDR mode when tiling is in effect.
  • [Optix][Demand Load] Artifacts appear in non-square, non-mipmapped textures.
  • [RayTracing]: V-Ray intersection artifacts appear when 2D displacement is enabled in a scene.
  • [Quadro RTX/P-series][OpenGL]: Image Copy does not work between different GPUs.
  • [Maya]: The application locks up during clFlush() call when using OpenCL / OpenGL interoperability.


Studio drivers



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