StefanG3D Posted February 3, 2020 Report Share Posted February 3, 2020 Game Ready for Zombie Army: Dead War 4 The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Zombie Army: Dead War 4. In addition, this release also provides optimal support for Apex Legends Season 4 and Metro Exodus: Sam’s Story. Maximum Framerate In the last Game Ready Driver, NVIDIA introduced a new Maximum Framerate Setting into the NVIDIA Control Panel which allowed gamers to set the max framerate a 3D application or game can render. With the latest Game Ready Driver, they have incorporated community feedback asking for the limits to be extended. As a result, framerate limits can be as low as 20fps and can be raised as high as 1000fps. http://us.download.nvidia.com/Windows/442.19/442.19-win10-win8-win7-release-notes.pdf http://de.download.nvidia.com/Windows/442.19/442.19-notebook-win8-win7-64bit-international-whql.exe http://it.download.nvidia.com/Windows/442.19/442.19-notebook-win10-64bit-international-whql.exe http://fr.download.nvidia.com/Windows/442.19/442.19-notebook-win10-64bit-international-dch-whql.exe What’s New in Version 440 U5 Provides optimal support and bug fixes for the latest Studio applications including Redshift Renderer, Blackmagic DaVinci Resolve, Foundry MODO, and more. Beginning with version 442.19, NVIDIA no longer provides Quadro drivers for Windows 7. Application Profiles Added or updated the following application profiles. Adobe (beta variants) Siemens Star-CCM+ apps Siemens Star-CCM+ VR apps VRED - added VREDGo.exe to profile Modo - updated 'Luxology Modo' app profile name to 'Foundry Modo' Modo - enabled "Threaded Optimization" Fixed Issues in Version 440 U5 [Quadro P1000][Notebook][OpenGL quad-buffered stereo]: The screen turns black after enabling quad-buffered stereo. [Creo 6]: Models are not textured properly. [Creo]: The driver crashes while drawing lines using glDrawArrays (GL_LINE_STRIP). [Catia]: The system crashes {error 7 code 3) when using Vulkan-OpenGL interoperability. [DaVinci Resolve Studio]: Shared memory of the non-Display GPU is not flushed when switching Resolve projects multiple times. [Redshift][CUDA]: CUDA memory leak with cuMemHostAlloc/cuMemFreeHost occurs when there is more than one device/context active in the app. [Modo]: The application crashes when monitors are connected to separate GPUs in a dual GPU system. [Optix 6 Denoiser][HDR]: Artifacts appear in HDR mode when tiling is in effect. [Optix][Demand Load] Artifacts appear in non-square, non-mipmapped textures. [RayTracing]: V-Ray intersection artifacts appear when 2D displacement is enabled in a scene. [Quadro RTX/P-series][OpenGL]: Image Copy does not work between different GPUs. [Maya]: The application locks up during clFlush() call when using OpenCL / OpenGL interoperability. http://us.download.nvidia.com/Windows/Quadro_Certified/442.19/442.19-win10-win8-win7-quadro-release-notes.pdf http://us.download.nvidia.com/Windows/Quadro_Certified/442.19/442.19-quadro-desktop-notebook-win10-64bit-international-whql.exe Studio drivers http://us.download.nvidia.com/Windows/442.19/442.19-notebook-win10-64bit-international-nsd-dch-whql.exe http://us.download.nvidia.com/Windows/442.19/442.19-notebook-win10-64bit-international-nsd-whql.exe http://us.download.nvidia.com/Windows/442.19/442.19-win10-nsd-release-notes.pdf Quote Link to comment Share on other sites More sharing options...
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