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GeForce 461.92 Game Ready / Studio / Quadro


StefanG3D

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NVIDIA Studio Drivers provide artists, creators, and 3D developers the best performance and reliability when working with creative applications. To achieve the highest level of reliability, Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications from Adobe to Autodesk and beyond.

Applications

New AI features in top creative apps, running on NVIDIA RTX GPUs, are changing - and accelerating - the way NVIDIA creates. The March NVIDIA Studio Driver provides optimal support for the latest AI-powered features in creative applications including Adobe Camera Raw, Adobe Premiere Pro, and DaVinci Resolve 17.

Learn more about these new releases in NVIDIA's Studio Driver article here.


https://de.download.nvidia.com/Windows/461.92/461.92-notebook-win10-64bit-international-nsd-whql.exe
https://kr.download.nvidia.com/Windows/461.92/461.92-notebook-win10-64bit-international-nsd-dch-whql.exe
https://us.download.nvidia.com/Windows/461.92/461.92-win10-nsd-release-notes.pdf

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NVIDIA RTX Production Branch Driver

Release 460 is a 'Production Branch’ (PB) release. PB drivers are designed and tested to provide long-term stability and availability, making these drivers ideal for enterprise customers and other users who require application and hardware certification from ISVs and OEMs respectively.

PB drivers are a superset of the NVIDIA Studio Drivers and provide all the benefits of the Studio Driver of the same version, in addition to NVIDIA RTX-specific enhancements and testing.

What’s New in Version 460 U5
 

  • Studio Application Updates:
    • Blender
      • Added support for NanoVDB in Blender Cycles 2.92
      • Added support for hybrid rendering, so all GPUs and CPUs available in a system can be used
      • Baking now available when OptiX is active
      • Rendering performance enhanced with tile stealing, where GPU can automatically contribute to help render sections of models being rendered by CPU when GPU has completed its tasks

    • V-Ray
      • Added GPU-accelerated support for Light cache
      • Out-of-core rendering available with any scene
      • Added support for tyFlow

    • Redshift:
      • NVIDIA RTX ray tracing now fully supported with OptiX 7.2
      • OSL shader support enables users to write their own shaders
      • Upgraded hair shader for more realistic lighting
      • Added support for NVLink to enable larger VRAM through multiple

    • Fixed Issues in Version 460 U5
       
      • [SLI][Unreal Engine 4 (4.26)]: Present issue when SLI is enabled.
      • [Unreal Engine 4 (4.26)]: Lightmass crashes with 7 or 8 GPUs.

https://cn.download.nvidia.com/Windows/Quadro_Certified/461.92/461.92-win10-quadro-release-notes.pdf
https://uk.download.nvidia.com/Windows/Quadro_Certified/461.92/461.92-quadro-rtx-desktop-notebook-win10-64bit-international-dch-whql.exe
https://pl.download.nvidia.com/Windows/Quadro_Certified/461.92/461.92-quadro-rtx-desktop-notebook-win10-64bit-international-whql.exe

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  • StefanG3D changed the title to GeForce 461.92 Game Ready / Studio / Quadro

Hi , i´ve got two questions:

1. Is the .inf file already available somewhere?

2. When a new driver version is released do I need to completely need to whipe the old driver and need to go through the whole process of installing again?

 

Thanks in advance and a wonderful evening!

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4 hours ago, lazzeloo said:

1. Is the .inf file already available somewhere?

2. When a new driver version is released do I need to completely need to whipe the old driver and need to go through the whole process of installing again?

1.

Use NVCleanstall for automatic modding and signing.
Version 1.7 seems to be more stable

2.

You can usually install new drivers on top of the old one.

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Ok thank you!

One last question: Shall I run the NVCleanstall while driver signature enforcement is disabled or won‘t it matter?

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45 minutes ago, lazzeloo said:

One last question: Shall I run the NVCleanstall while driver signature enforcement is disabled or won‘t it matter?

If you enable driver signature before using NVCleanstall , you can be sure that it did its job.

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