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Microsoft Announcing HLSL Shader Model 6.6


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After months of development and refinement in collaboration with hardware vendors and software developers, Microsoft is pleased to announce the availability of Shader Model 6.6! Shader Model 6.6 empowers shader authors with new tools for greater flexibility to make existing shaders faster and more versatile as well as to devise all new techniques.

To give Shader Model 6.6 a try, developers will need a few tools. To compile shaders using Shader Model 6.6, you need the latest DirectX Shader Compiler release. To run those compiled shaders, you’ll need the DirectX 12 Agility SDK and the corresponding graphics driver.


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