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GeForce 532.03 Game Ready


StefanG3D

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NVIDIA's latest GeForce Game Ready Driver is here for the new GeForce RTX 4060 Ti, and gets your system ready for The Lord of the Rings: Gollum™, launching May 25th with DLSS 3, Reflex, ray tracing, and other RTX technologies.

Additionally, there’s support for 2 new G-SYNC Compatible gaming monitors, and another 7 GeForce Experience Optimal Settings.

Fixed Issues in this Release:

  • [Age of Wonders 4] Application stability issues [4101637]
  • [Bus Simulator 21] Ansel & Freestyle not working [4090979]

Open Issues:

  • Toggling HDR on and off in-game causes game stability issues when non-native resolution is used. [3624030]
  • Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled. [3592260]
  • [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
  • [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
  • Increase in DPC latency observed in Latencymon [3952556]
  • Applying GeForce Experience Freestyle filters cause games to crash [4008945]
  • Event Viewer logs nvlddmkm error at the end of the OCCT video ram test when memory is full [4049182]
  • Small checkerboard like pattern may randomly appear in Chromium based applications [3992875]
  • [Surface Book/Surface Studio] Dedicated GPU stuck at lowest clock speed when notebook is running off of battery [4063597]
  • After updating to R530 drivers, certain GeForce RTX 40 series notebook models may randomly experience a TDR/black screen [4024853]
  • Some monitors may display random black screen flicker when in Display Stream Compression mode when using R530 drivers [4034096]
  • [Control][DX12] Cut scenes and videos show tearing and partial jitter [4084000]
  • In certain languages, the NVIDIA Control Panel option is missing when right-clicking over the NVIDIA system tray icon [4019721]
  • [Microsoft Flight Simulator] Game may randomly crash when playing in DX12 mode after updating to driver 531.41 [4051526]
  • Fast sync caps the game FPS to the monitors maximum refresh rate [4114157]

"On May 24, we’ll release our latest optimizations in Release 532.03 drivers that combine with Olive-optimized models to deliver big boosts in AI performance."

source: https://blogs.nvidia.com/blog/2023/05/23/microsoft-build-nvidia-ai-windows-rtx/


GeForce GRD 532.03 Feedback Thread (Released 5/24/23)

https://us.download.nvidia.com/Windows/532.03/532.03-desktop-win10-win11-64bit-international-dch-whql.exe
https://us.download.nvidia.com/Windows/532.03/532.03-notebook-win10-win11-64bit-international-dch-whql.exe

https://us.download.nvidia.com/Windows/532.03/532.03-win11-win10-release-notes.pdf

 


Branch progression:

532.04    VK526_25-32
532.03    r531_79-4
531.98    VK526_25-30
531.93    RTX 4060 Ti test driver
531.83    VK526_25-28
531.79    r530_00-178
531.68    r531_66-2
531.61    r530_00-155
531.58    r531_37-5
531.54    VK526_25-24
531.52    r530_00-143 
531.46    VK526_25-22
531.44    VK526_25-21
531.42    RTX 4070 test driver
531.41    r531_37-2
531.40    r531_37-1
531.32    VK526_25-20
531.30    r530_00-117
531.29    r530_99-18
531.26    r530_99-17
531.18    r530_99-13
531.14    r530_99-12
531.08    r530_99-8
531.05    r530_99-6
530.66    PugetBench'ed 
530.41.03 r531_37-121
530.30.02 r530_99-89
530.24.00 CUDA 12.1.55 test driver
530.20.00 CUDA 12.1 test driver
530.06.00 CUDA 12.1 test driver
530.04    bugfix_main-17853
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"We just fixed the following bug however the fix missed the cut off for our next driver scheduled for later this month. This fix will be in our following driver scheduled for mid June."

  • Fast sync caps the game FPS to the monitor's maximum refresh rate [4114157]

source: https://www.nvidia.com/en-us/geforce/forums/user/15//519572//?comment=3356131

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