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GeForce 536.09 Hotfix


StefanG3D

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This hotfix addresses the following issue:

  • When using multiple monitors which support adaptive sync, users may see random flicker on certain displays when G-SYNC is enabled after updating to driver 535.98 [4138119] 
 
Click here to download the GeForce Hotfix display driver for Windows 10 x64 / Windows 11 x64.
 
"A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.
 
Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
 
The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
 
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out.  As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.  
 
These Hotfix drivers represent a lot of additional work by our engineering teams, We hope they provide value for you."
 
 

Branch progression:

536.09    r535_87-7
535.98    r535_87-6
535.94    PugetBench'ed
535.93    r535_87-4
535.85    Nsight 2023.2
535.72    PugetBench'ed
535.50    r535_00-73
535.43.02 r535_87-122
535.38    GFXBench'ed
535.33    PugetBench'ed
535.05    PugetBench'ed
535.03    PugetBench'ed
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It's just garbage, not drivers, Call of Duty pours artifacts, miners don't see the video card and energy-saving ones don't work. On version 532, everything is OK.image_2023-06-04_19-48-33.thumb.jpg.8235de086af40bc13274ce5eaa85f1b2.jpg

Edited by funkerwolf
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3 hours ago, funkerwolf said:

It's just garbage, not drivers, Call of Duty pours artifacts, miners don't see the video card and energy-saving ones don't work. On version 532, everything is OK.

Apparently the game has a driver version check in Config.ini

Source: https://www.esportstales.com/call-of-duty/how-to-increase-fps-video-settings-black-ops-cold-war

What does it recommend?

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It is clear that the driver version is recorded in the config, but by and large it does not give anything. Just the fact that they broke support for sharpening from the 535th version.

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For the sake of interest, I installed these drivers and transferred my settings profile from the old 532.04 driver, all the problems are gone.

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Hello, was wondering what are some ups and downs for turning off Kernel Hardware-enforced Stack Protection. As i understand it does affect performance, however it protects hardware from driver vulnurabilities and also acts as an intrusive anti-cheat? and some games will not even run without it?  If someone could explain, thanks. Sounds like a load of crap

Edited by tone321
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2 hours ago, tone321 said:

Hello, was wondering what are some ups and downs for turning off Kernel Hardware-enforced Stack Protection. As i understand it does affect performance, however it protects hardware from driver vulnurabilities and also acts as an intrusive anti-cheat? and some games will not even run without it?  If someone could explain, thanks. Sounds like a load of crap

I haven't yet fooled around with that.

 

But i remember when Microsoft silently introduced "address space layout randomization"  (ASLR)

This function messes up disassembling binary code and it took me quite a while to find out that ASLR exists at all :70_poop:

Here is a switch for ASLR

https://github.com/TheEyeOfCyber/Disable-ASLR/blob/main/Aslr.bat

 

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