Chu Posted June 3, 2006 Report Share Posted June 3, 2006 (edited) Laptop : Compaq R3000z (which oddly differs from what NERD says it is...) Video Card : GF4 440 Go Graphics Driver : Multiple in the 80.x and 70.x series Last Usable Driver : Unknown (no earlier then March 2005) OS : Win XP Pro Hello all, I was using the drivers which came with my laptop for my GF4 440 Go, which would place them at ~2 years old. I finally decided to upgrade because the only game on the laptop I care about (World of Warcraft) was running unacceptably slow in certain new areas. Well, instead of a performance boost I'm now running at 1/2 the fps I used to. The one blatently noticeable difference is that before under "video settings" in the game there was a checkbox to enable hardware vertex shading. This option is now disabled. I have no idea what version I upgraded from, but I've tried many drivers in the 80 and 70 series and none of them restore this option and all carry the same huge FPS hit (which I assume is related). Anyone have any idea what could be wrong? LaptopVideo2Go_LogFile.zip Edited June 3, 2006 by Chu Quote Link to comment Share on other sites More sharing options...
Chu Posted June 3, 2006 Author Report Share Posted June 3, 2006 (edited) Hrmm, to start answeing my own questions, I found two other threads about similar problems. 1 2 Ok, after reading that first thread and some googling it's obvious that nVidia decided to completly disable it's "software-assisted" hardware vertex shader at some point because it was buggy as hell. So I guess the question is, does this still exist in the drivers and can be forced on -- and if not what the last version of the drivers that still used the software-assisted vertex shader was (i.e. last version to return version 1.1 supported instead of 0.0)? Edited June 3, 2006 by Chu Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.