i-photon Posted May 27, 2010 Report Share Posted May 27, 2010 (edited) I have a Toshiba Portege S100-1133 with a GeForce GO 6600 TE. I just recently installed the 176.48 driver and found that the screen would not turn back on after hibernation/standby. I believe, based on a post somewhere in these forums (I can't seem to find the link at the moment), that this driver is indeed meant for mobile cards. Upon re-installing the OEM drivers, the screen turned on as expected, but then I have to deal with OpenGL 1.4. I have tried installing the new driver with the OEM .inf and a number of files copied form the OEM driver folder, but to no avail. What would I do to the new driver's .inf to fix the screen issue? -- that is, if that's how I ought to go about fixing this. *edit* The OEM driver version is: 7.1.3.3, (copy/pasted from the .inf) Also: I am using Windows XP SP3 Edited May 27, 2010 by i-photon Quote Link to comment Share on other sites More sharing options...
LSudlow Posted May 27, 2010 Report Share Posted May 27, 2010 What you're seeing is fairly common when using older cards with drivers in the 16x-17x range. However, it usually only affects standby - hibernation usually works. If you've tried hibernation and it still fails, I can only suggest trying some other drivers. I don't know what else to try. Good luck with it! Quote Link to comment Share on other sites More sharing options...
i-photon Posted May 27, 2010 Author Report Share Posted May 27, 2010 Thanks for the reply! It sounds like I'm not alone then. I guess this stuff happens when one's laptop is more than 5 years old :). Quote Link to comment Share on other sites More sharing options...
Michael Marley Posted May 28, 2010 Report Share Posted May 28, 2010 Have you tried a more recent driver, such as 18x, 19x, or 25x? Quote Link to comment Share on other sites More sharing options...
i-photon Posted May 29, 2010 Author Report Share Posted May 29, 2010 I installed the 19745 after trying a few of the other 16x and 17x. Thus far, it offers the best performance (being at most 180 fps for a single cube being rendered onto its own texture). However, the standby and hibernate problems persisted for all but one of the drivers I have tried thus far: 16758, except the performance is terrible (4 fps for the above cube program), that and it breaks all the glUniformXX() functions. Quote Link to comment Share on other sites More sharing options...
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