StefanG3D Posted October 15, 2021 Report Share Posted October 15, 2021 What’s New in Version 495 U1 Added support for Windows 11. NVIDIA Control Panel > Manage 3D Settings Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles. Vertical Sync options for Optimus notebook GPUs are now the same as for desktop GPUs. Fixed Issues in Release R495 U1 [Unreal Editor 4]: Tooltips freeze or lag, and ray-traced fire particles are not rendered. [NX Continuous Release]: TDR occurs when rendering in advanced studio. Fixed the following application profiles to match their auto selected counterparts: Autodesk Mudbox, Dalet CubeEngine, Lattice Technology, Mechdyne Conduit, Thales, Vital Images. Open Issues in Release R495 U1 [Alchemist]: The application crashes when either changing the display resolution or switching to another display with a different resolution. To work around, avoid changing the resolution, or disconnecting from or connecting to an external display with the application opened. https://uk.download.nvidia.com/Windows/Quadro_Certified/496.13/496.13-quadro-rtx-desktop-notebook-win10-win11-64bit-international-dch-whql.exe https://pl.download.nvidia.com/Windows/Quadro_Certified/496.13/496.13-win10-win11-quadro-release-notes.pdf Quote Link to comment Share on other sites More sharing options...
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