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GeForce 512.15 Studio / Quadro / Game Ready


StefanG3D

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The March NVIDIA Studio Driver provides optimal support for the latest new products announced at NVIDIA GTC. NVIDIA Omniverse gains new functionality with updates to the Omniverse Create, Machinima and Showroom apps, along with a new Unreal Engine Omniverse Connector beta. In addition, this NVIDIA Studio Driver supports the latest creative applications including Blender Cycles 3.1, Luxion Keyshot 11, GPU Audio Inc., and the latest version of NVIDIA Canvas.

Learn more about these new releases in NVIDIA's March Studio Blog here.


Branch progression:

512.15    r512_08-249
511.79    r511_75-3
511.72    r511_37-14
511.69    r510_00-195
511.66    nvidia.custhelp.com/app/answers/detail/a_id/5312
511.65    r511_37-13
511.37    r510_00-164
511.33    r511_04-15
511.32    r511_04-14
511.23    r511_04-9
511.22    r510_00-151
511.17    r511_04-5
511.15    r510_00-144
511.14    RTX 3080 Ti Laptop press driver
511.09    r511_04-3
510.54.00 r510_00-267
510.50    nvidianews.nvidia.com/_gallery/download_pdf/61d47885ed6ae52f9ca63fda
510.47.03 r511_37-228
510.39.01 r511_04-178
510.31    bugfix_main-17246
510.10    bugfix_main-17196
510.06    bugfix_main-17176
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  • StefanG3D changed the title to GeForce 512.15 Studio / Quadro

NVIDIA RTX Enterprise Production Branch Driver

Release 510 is the latest Production Branch release of the NVIDIA RTX Enterprise Driver. This new driver provides improvements over the previous branch in the areas of application performance, API interoperability (e.g., OpenCL/Vulkan), and application power management.

Production Branch drivers are designed and tested to provide long-term stability and availability, making these drivers ideal for enterprise customers and other users who require application and hardware certification from ISVs and OEMs respectively.

The Production Branch driver is a superset of the NVIDIA Studio Driver and provides all the benefits of the Studio Driver of the same version, in addition to NVIDIA RTX-specific enhancements and testing.

New Features in Version 510 U4

  • Added support for the following GPUs
    • NVIDIA RTX A5500
    • NVIDIA RTX A4000H
    • NVIDIA RTX A5500 Laptop GPU
    • NVIDIA RTX A4500 Laptop GPU
    • NVIDIA RTX A3000 12GB Laptop GPU
    • NVIDIA RTX A2000 8GB Laptop GPU
    • NVIDIA RTX A1000 Laptop GPU
    • NVIDIA T600 Laptop GPU
    • NVIDIA RTX A500 Laptop GPU
  • Support for new Studio features:
    • NVIDIA Canvas - preset filters (i.e., Styles) that modify the look and feel of the painting can now be modified in up to ten different variations, giving more power and flexibility for utilizing advanced AI to quickly turn simple brushstrokes into realistic landscape images
    • NVIDIA Omniverse
      • Support for editing Adobe Substance formats in real-time through the Substance 3D Painter Connector and Substance 3D Material extension
      • Added ability for artists to toggle between their favorite Hydra renderers (e.g., Blender Cycles, Chaos V-Ray, Maxon Redshift, and OTOY Octane) within the Omniverse viewport; enabled through the Omniverse Extension Manager
      • Integrated NVIDIA Maxine body pose estimation feature into Omniverse Machinima to provide ability to track and capture motion in real time using a single camera-without MoCap suit
      • Support for Cinema4D USD, compatible with OmniDrive, unlocking Omniverse workflows for visualization specialists
    • Blender 3.1 - added support for USD preview surface material export, making it easier to move assets between USD supported apps, including Omniverse
    • Luxion Keyshot 11 - support for 3D paint customization directly on model surfaces for more realism, optional material management and color options, and ability to record physics of object for keyframe animation
    • GPU Audio, Inc. - added NVIDIA GPU based VST filter to remove extreme frequencies and improve sound quality

Fixed Issues in Version 510 U4

  • [Adobe Premiere Pro]: Adobe Media Encoder could crash due to out of memory error when encoding multiple R3D 8k files.
  • [Adobe Substance Sampler/Stager]: Fixed Optimus profile to run on dGPU by default.
  • [Enscape]: Shadow rendering is incorrect.
  • [OpenGL][Siemens Teamcenter Visualization:] GL shader compile broken when GLSL set to version 4.2 or later.
  • [Zerolight][DirectX12]: Flickering occurs due to background shader processing.
  • [Solidworks Visualize Boost]: Installation of the application triggers the CUDA_MAX policy which restricts the maximum power state even when the app is not launched.
  • [Foundry Nuke]: CUDA and OpenCL kernel return incorrect result.

https://us.download.nvidia.com/Windows/Quadro_Certified/512.15/512.15-quadro-rtx-desktop-notebook-win10-win11-64bit-international-dch-whql.exe

https://us.download.nvidia.com/Windows/Quadro_Certified/512.15/512.15-win10-win11-nvidia-rtx-quadro-release-notes.pdf

Edited by StefanG3D
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  • StefanG3D changed the title to GeForce 512.15 Studio / Quadro / Game Ready

This new Game Ready Driver provides the best day-0 gaming experience for Ghostwire: Tokyo, which features ray-traced reflections and shadows and utilizes NVIDIA DLSS for an up to an 2X performance boost. In addition, this new Game Ready Driver offers support for Tiny Tina's Wonderlands as well as the addition of NVIDIA DLAA to Chorus, Jurassic World Evolution 2, and No Man's Sky.

Learn more in NVIDIA's Game Ready Driver article.


https://us.download.nvidia.com/Windows/512.15/512.15-notebook-win10-win11-64bit-international-dch-whql.exe

https://us.download.nvidia.com/Windows/512.15/512.15-win11-win10-release-notes.pdf

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