StefanG3D Posted March 11 Report Share Posted March 11 DX Compiler release for March 2024 Shader Model 6.8 is fully supported Work Graphs allow node shaders with user-defined input and output payloads New Barrier builtin functions with specific memory types and semantics Expanded Comparison sampler intrinsics: SampleCmpBias, SampleCmpGrad, and CalculateLevelOfDetail StartVertexLocation and StartInstanceLocation semantics WaveSizeRange entry point attribute allows specifying a range of supported wave sizes Improved compile-time validation and runtime validation information Various stability improvements including numerous address sanitation fixes Several Diagnostic improvements Many diagnostics are generated earlier and with more detailed information Library profile diagnostic improvements No longer infer library shader type when not specified More helpful diagnostics for numthreads and other entry point attributes Validation errors more accurately determine usage by the entry point Improve debug info generation Further improvements to Linux build quality This DX compiler release is also available as a NuGet package Microsoft.Direct3D.DXC. The new DirectX 12 Agility SDK and a hardware driver with appropriate support are required to run shader model 6.8 shaders. Please see https://aka.ms/directx12agility for details. The SPIR-V backend of the compiler has been enabled in this release. https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2403/dxc_2024_03_07.zip https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2403/linux_dxc_2024_03_07.x86_64.tar.gz https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.8.2403/pdb_2024_03_07.zip Quote Link to comment Share on other sites More sharing options...
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